158 cards found.

Lunge

Instant {2}{R} (3)

Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
Cho-Arrim righteousness was no match for Benalish combat training.



Color Identity: R,Red
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:


Master of Arms

Creature Human Soldier   2 / 2   {2}{W} (3)

First strike
{1}{W}: Tap target creature blocking Master of Arms.
"Being the best usually means proving it to everyone."
—Gerrard of the Weatherlight



Color Identity: W,White
Printings:
Weatherlight (Uncommon)

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Mercadian Atlas

Artifact {5} (5)

At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
One may as well chart the clouds as try to map Mercadia.



Color Identity:
Printings:
Mercadian Masques (Rare)

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Mesmeric Trance

Enchantment {1}{U}{U} (3)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{U}, Discard a card: Draw a card.
"Magic overused can freeze the mind. Creativity is more important than power."
—Zur the Enchanter

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Ice Age (Rare)

Foreign Names:

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Monstrous Growth

Sorcery {1}{G} (2)

Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.



Color Identity: G,Green
Printings:
Eighth Edition (Common)

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Moonbow Illusionist

Creature Moonfolk Wizard   2 / 1   {2}{U} (3)

Flying
{2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.



Color Identity: U,Blue
Printings:
Saviors of Kamigawa (Common)

Foreign Names:

Formats:

Mountain Yeti

Creature Yeti   3 / 3   {2}{R}{R} (4)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Protection from white
The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings.



Color Identity: R,Red
Printings:
Legends (Uncommon)

Foreign Names:

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Mox Diamond

Artifact {0} (0)

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{t}: Add one mana of any color.

This card is on the reserved list.


Color Identity:
Printings:
Stronghold (Rare)

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Ogre Taskmaster

Creature Ogre   4 / 3   {3}{R} (4)

Ogre Taskmaster can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.



Color Identity: R,Red
Printings:
Ninth Edition (Uncommon)

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Opportunist

Creature Human Soldier   2 / 2   {2}{R} (3)

{t}: Opportunist deals 1 damage to target creature that was dealt damage this turn.
The third time the Oracle glanced suspiciously at him, Starke decided she had glanced twice too often.



Color Identity: R,Red
Printings:
Tempest (Uncommon)

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Oracle en-Vec

Creature Human Wizard   1 / 1   {1}{W} (2)

{t}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate this ability only during your turn.



Color Identity: W,White
Printings:
Tempest (Rare)

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Orcish Cannoneers

Creature Orc Warrior   1 / 3   {1}{R}{R} (3)

{t}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good."
—Toothlicker Harj, Orcish Captain



Color Identity: R,Red
Printings:
Ice Age (Uncommon)

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Orcish Farmer

Creature Orc   2 / 2   {1}{R}{R} (3)

{t}: Target land becomes a Swamp until its controller's next untap step.
There is no natural disaster quite like orcish farming.



Color Identity: R,Red
Printings:
Fifth Edition (Common)

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Formats:

No results found.
Bummer

158 cards found.